Tech & IT
Meta Accused of “Blindfolding” Itself to Child Sex Abuse with Expanded Encryption
Law enforcement agencies worldwide, including the FBI and Interpol, are expressing concern over parent company Meta’s plans to roll out expanded end-to-end encryption, warning it could effectively “blindfold” the firm from detecting incidents of child sex abuse.
The Virtual Global Taskforce, a coalition of 15 law enforcement organizations tasked with protecting children from such crimes, pointed out Meta in a joint statement urging tech companies to consider secure protocols when instituting end-to-end encryption.

“The announced implementation of [end-to-end encryption] on Meta platforms Instagram and Facebook is an example of a purposeful design choice that degrades safety systems and weakens the ability to safeguard child users,” the Virtual Global Taskforce said in a policy statement. The officials argue end-to-end encryption, while a sought-after privacy feature for secure communications, could make it more difficult for companies like Meta to identify criminal behavior occurring on their platforms.
“The VGT calls for all industry partners to fully understand the impact of implementing system design decisions that result in blinding themselves to [child sex abuse] occurring on their platforms, or reduce their capacity to detect CSA and keep kids secure,” the agencies added.
“The abuse will not stop just because companies decide to cease looking,” the agencies added.
Meta has indicated plans to roll out end-to-end encryption for messages on all of its platforms – with one company executive once stating the feature would be enabled by default “sometime in 2023.” Meta-controlled WhatsApp already offers the feature by default.
Earlier this year, Meta published a blog post detailing expanded end-to-end encryption on its Messenger platform.
The Financial Times was first to report on the Virtual Global Taskforce’s statement.
The outlet noted that UK lawmakers are currently working on an online safety bill that has drawn criticism from tech giants who allege it will hurt user privacy.
The proposed legislation would empower the UK’s telecom regulator, the Office of Communications, to require companies to monitor some messages for instances of child abuse.
An open letter signed by various tech bosses, including WhatsApp chief Will Cathcart, argued the bill would “give an unelected official the power to weaken the privacy of billions of people around the world” by scrutinizing encrypted messages.
Meta defended its safety practices in a statement obtained by the FT.
“The vast majority of Brits already rely on apps that use encryption. We don’t think people want us reading their private messages, so we have developed safety measures that prevent, detect and allow us to take action against this appalling abuse, while preserving online privacy and security,” a Meta spokesperson said in the statement.
“As we continue to roll out our end-to-end encryption plans, we remain dedicated to working with law enforcement and child safety experts to ensure that our platforms are safe for young people.” The Post has reached out to Meta for further comment.
Meta has faced intense criticism from US legislators over its safety practices, with detractors arguing the tech giant hasn’t gone far enough to protect its underage users from harmful content and abuse.
As The Post reported earlier this month, online safety experts penned an open letter urging Meta CEO Mark Zuckerberg to abandon the company’s plans to let children and teen users access its new metaverse service “Horizon Worlds” due to concern about potential abuse.
The Virtual Global Taskforce is an alliance of 15 law enforcement agencies from around the world, including the FBI, US Immigration and Customs Enforcement (ICE), Interpol, Europol, and the United Kingdom’s National Crime Agency, with the latter serving as the group’s chair.
The task force’s website describes the group as “an international coalition of 15 committed law enforcement agencies collaborating to address the global threat from child sexual abuse.”
Source: The Post, FT.com
You may like

Meta Quest 3 vs Quest 3S: Which VR Headset Is Better for Immersive Content?

Meta Re-trains AI Chatbots to Block “Sensual” Conversations with Teens

Meta Seeks Dismissal of User Safety Lawsuit

Twitter Contemplates Legal Action against Meta Over the Rapidly Growing Threads App

Court Gives Green Light to Lawsuit Claiming Meta’s Ads Discriminated

Meta: Investigating Network of Pedophiles on Instagram, Linked by Algorithms

The Meta Quest 3 VR and AR Headset: Impressions of a Pre-Release Trial

Instagram disabled by “mistake” Suzanne Hillinger’s account

Facebook and Instagram Tighten Advertising Rules for Teens
Tech & IT
Why One-to-One Interaction Is Becoming the Adult Industry’s Biggest Selling Point
For most of the internet era, adult entertainment revolved around porn… with hundreds of performers, categories, and more videos than anybody could realistically watch in one lifetime. That did, however, create an interesting problem for the industry… when explicit content is everywhere, the content itself stops feeling particularly scarce.

Know what is scarce? Somebody actually paying attention to you.
So, even though almost every fantasy imaginable is already sitting a few clicks away for free, why are people increasingly willing to pay for interaction? Let’s find out…
The Adult Industry’s Business Model Has Changed
Twenty years ago, paying for adult entertainment usually meant paying for access to content. You bought a DVD, subscribed to a television channel or joined a premium porn site because the photographs and videos were sitting behind a paywall. Then came tube sites. Once enormous libraries of free porn appeared, charging somebody simply to watch another generic scene became much harder.
Creator platforms found another way to make people pay. Instead of selling access to a library, they can sell different levels of access to the person making it. A subscription might get somebody through the door, while tips, private messages, custom requests, paid posts and other features allow a fan to spend more when they want something increasingly specific. For a better idea of the scale involved, figures published in August 2026 show that OnlyFans now has around 132 million active fan accounts and 2.5 million active creator accounts. Creators received approximately $6.2 billion during 2025, while OnlyFans itself generated around $1.6 billion in revenue.
We don’t know exactly how that money divides between subscriptions, tips, messages and individual purchases, but the structure of the service is quite clear. Somebody can discover a creator through content and then spend considerably more once the experience becomes personal. That’s quite different from the old model our elders are used to…
Even Camming Is Becoming Much More Private
Camming has always been more interactive than ordinary porn, but the way people use it is changing too.
Traditional cam sites were largely built around public rooms. One performer would broadcast to dozens, sometimes hundreds, of viewers at once while everybody chatted, tipped and made requests. Private shows existed, of course, but they were usually something you moved into from the main public room.
Now, some platforms are putting the one-to-one part much closer to the center of the experience. Users can browse models and public previews, but the paid experience is a closed session where there are no other viewers competing for the model’s attention. Research helps explain why that matters. A 2025 study analyzing 10,570 adult webcam users found that what
viewers valued wasn’t limited to appearance or sexual acts.
Professional Companionship Has Always Been Personal
Offline adult entertainment understood this long before creator platforms existed.
Take a strip club. Hundreds of customers can watch the same stage performance, but the experience becomes more expensive as it becomes more individual. Platinum Lace Piccadilly at 13 Coventry Street, London W1D 7DH, for example, currently offers its main club experience alongside private booths and rooms. You’re essentially moving from entertainment designed for everybody in the venue towards attention aimed at a much smaller group.
As for professional companionship? Well, this takes that idea even further because there isn’t really a mass-audience version of the experience in the first place. Somebody browsing an agency such as London Deluxe can choose between individual escorts based on their appearance, personality, location, rates, and the type of date or experience they’re looking for. The agency currently lists everything from incall and outcall bookings to dinner dates, girlfriend-style experiences and companions for social events. The experience can therefore change according to who booked it, how much time they have and what they actually enjoy.
Preferences also clustered around responsiveness, emotional connection and qualities associated with an ideal sexual partner.
Now, public cam rooms are still great for browsing, discovering performers and enjoying the chaotic social side of camming. But when somebody actually decides to pay, increasingly the attraction is getting away from the crowd and having the performer to themselves.
AI Can Personalize Almost Anything… But Can It Feel Real?
Artificial intelligence complicates this trend because computers are becoming extremely good at producing things that look personal.
An AI adult platform can generate a particular body type, outfit, character or fantasy because one user requested it. AI companions can go further, remembering previous conversations, adapting their personality and gradually learning what somebody responds to. So, yes…. an algorithm can create exactly the fantasy somebody asks for. It can even remember that he likes blondes, hates small talk and mentioned having a terrible meeting yesterday. What it can’t do, though, is choose to care about any of those things.
Whether users actually mind is another question. A 2026 study involving owners of sex dolls and robots found that some users experienced something resembling reciprocal care despite knowing perfectly well that the other party wasn’t human. So human creators shouldn’t assume artificial companionship will automatically feel inferior. If anything, AI may create a new distinction within adult entertainment. Personalized content will become incredibly easy to generate. Knowing that the person responding, flirting, or remembering your conversation is actually human may become the thing people are willing to pay extra for.
Creators Now Have to Be Good at More Than Performing
A traditional porn performer could shoot a scene, leave the set and never know who eventually watched it. A cam model or independent creator dealing with regular customers has a much more social job. She needs to remember who keeps coming back, recognize what different customers enjoy, hold a conversation when nothing explicitly sexual is happening, and manage requests without allowing her own boundaries to disappear.
That means two creators can be equally attractive and produce equally explicit content, yet build completely different businesses because one is simply much better at interacting with people. A 2026 international study surveyed 331 cam models across 27 countries. Some 71.6% worked as cam models full-time, while 61.7% operated independently rather than through a studio. Money was the strongest reason for entering the industry, but authentic self-expression and feeling that their privacy was protected were more important to longer-term job satisfaction.
A successful creator has to make customers feel that they know her while still deciding which parts of her actual private life remain private. That’s a skill traditional porn performers rarely needed to think about in quite the same way. These days, personality isn’t simply useful for promoting adult content. For plenty of creators, it’s part of what customers are paying for.
So, Is One-to-One Interaction the Future of Adult Entertainment?
There will always be people who want to open Pornhub, find something they like, spend five minutes watching it and move on with their day. They don’t want somebody remembering their name, asking how work went or expecting a conversation afterward.
Some people, though, want to influence what happens. Others like being recognized by somebody they’ve spoken to before. Some simply enjoy knowing that the person on the other side is reacting specifically to them rather than performing for thousands of anonymous viewers.
That’s why private camming, creator platforms, and professional companionship can all thrive alongside ordinary porn. And for a growing part of the adult market, that seems to be exactly what they’re willing to pay for.
adultcreative.com
Tech & IT
Utah Makes Sites Verify Users Behind VPNs
The law places new responsibilities on adult platforms while raising privacy and free-speech concerns.

Utah has become the first US state to directly address VPN workarounds in its age-verification rules for adult websites.
Under Senate Bill 73, commercial platforms offering a substantial amount of content considered harmful to minors must use reasonable methods to verify a visitor’s age.
The major change concerns location. A person physically present in Utah is treated as a Utah user even if a VPN, proxy server, or similar technology makes the connection appear to come from another state or country.
Covered platforms are also prohibited from encouraging users to bypass age checks. This includes publishing instructions for accessing the website through a VPN or providing tools that circumvent geographic restrictions.
Importantly, Utah has not made VPNs illegal. The law instead places responsibility on website operators—a potentially difficult requirement because VPNs are specifically designed to conceal a user’s location.
The legislation includes some privacy protections. Websites and third-party verification services cannot retain identifying information after granting access. Platforms using verification methods approved by Utah’s Division of Consumer Protection will receive legal protection under a safe-harbor provision.
Violations may result in administrative fines of up to $2,500 per violation, while courts may impose additional civil penalties.
Privacy advocates argue that restricting websites from publishing information about VPNs could raise First Amendment concerns. The courts have not yet determined how far states can go in regulating access to privacy tools.
For adult and cam platforms, the message is clear: a basic age-confirmation screen may no longer be enough. Operators serving US users may need to review their geolocation systems, verification providers, privacy policies, and data-deletion procedures as similar laws spread to other states.
Tech & IT
PICO 4 Ultra Review: Sharp Standalone VR with Solid Passthrough
The PICO 4 Ultra is a fully standalone VR headset designed for immersive entertainment, high-resolution video playback, and mixed reality experiences. It improves on the original PICO 4 with stronger performance, sharper visuals and better overall balance.

The headset uses the Snapdragon XR2 Gen 2 chipset, putting it in the same performance class as the Meta Quest 3 and Quest 3S. It features 2160 x 2160 resolution per eye, a refresh rate of up to 90Hz, and support for 8192 x 4096 video decoding at 60 FPS, making it capable of handling high-resolution immersive video content.
Compared with the original PICO 4, the Ultra offers faster rendering, brighter visuals, and improved front-to-back weight distribution, which helps during longer sessions. It also ships with controllers, making it ready to use out of the box.
However, comfort is still an area where the PICO 4 Ultra falls slightly behind some competitors. Its rigid headband and stiff face pad can create more pressure during extended use, especially compared with the softer and more refined fit of the Quest 3 and Quest 3S.
Passthrough is one of the PICO 4 Ultra’s strengths. The headset provides a clean color view of nearby surroundings and offers a noticeable improvement over older VR devices. While it does not match the passthrough quality of Apple Vision Pro, it performs well for a standalone headset in its category.
The PICO 4 Ultra can be used with compatible VR apps from the PICO International Store, including media players, immersive video platforms, and mixed reality experiences. Browser-based access is also available for supported web content, giving users multiple ways to enjoy VR without needing a PC.
Overall, the PICO 4 Ultra is a strong standalone headset for users who want sharp visuals, good passthrough and solid performance. Its firmware and ergonomics may not feel as polished as Meta’s Quest lineup, but it remains a capable option for immersive entertainment right out of the box.
Trending
Finance & Business11 months agoBCAMS Magazine, the 34th issue
Cam Models5 years agoEmilyJonesChat
Finance & Business1 year agoBCAMS Magazine, the 33nd issue
Finance & Business1 year agoBCAMS Magazine, the 32nd issue
Finance & Business1 year agoBCAMS Magazine, the 31st issue
Finance & Business1 year agoBCAMS Magazine, the 30th issue

















You must be logged in to post a comment Login