The Minnesota State Senate voted to pass a bill intended to address the misuse of artificial intelligence (AI) generated video, images, and sound known as “deepfakes.” The often convincing yet fabricated media created with these technologies have caused alarm among ethicists, political observers, and others due to the potential for misuse of election manipulation and the nonconsensual distribution of sexual images.
If signed into law, the bill would criminalize the creation and distribution of false digital media without the consent of the person or persons depicted, including digital pornography. In addition, the bill provides for a felony penalty on the second offense of knowingly posting a pornographic deepfake to a website, disseminating it for profit, using it to harass a person, or if it’s a repeat offense within a five-year period.
Widespread support from both parties suggests that this bill may soon become law by May 22nd. Other states, such as California and Texas, have already enacted similar legislation as deepfake technology has become exponentially more accessible in recent years.
Sen. Erin Maye Quade, DFL-Apple Valley, a cosponsor of the bill, said, “Deepfake technology has the power to damage reputations, ruin lives, and even threaten the integrity of our democracy.” House bill sponsor Rep. Zack Stephenson, DFL-Coon Rapids, added that, “Minnesota already has a statute prohibiting revenge porn or the nonconsensual distribution of private sexual images, but this would not apply to pornographic deepfakes.”
The bill provides for the ability of victims of sexual deepfakes to sue the creators for damages and have the images taken down from the internet, as well as criminalizing the distribution of videos altered within 60 days of an election with the intent to injure a candidate or influence the outcome of the election.
Sen. Nathan Wesenberg, R-Little Falls, was the only Senator to vote against the bill, stating that he wanted to see higher civil fines included for deepfake offenses. With that said, it appears that this bill is soon to become law in Minnesota, setting an example for others to follow in order to combat the rising danger of deepfakes.
Meta Quest 3 vs Quest 3S: Which VR Headset Is Better for Immersive Content?
Meta’s standalone Quest 3 and Quest 3S are two of the most popular VR headsets for users who want high-quality immersive entertainment without needing a PC or external tracking setup.
Both headsets share the same core chip and many of the same features, including 120Hz display support, Touch Plus controllers and hand tracking. The biggest difference is visual quality. The Quest 3 is the higher-end option, using sharper pancake lenses and offering a resolution of 2064 x 2208 pixels per eye. The Quest 3S is the more budget-friendly model, with 1832 x 1920 pixels per eye, making some compromises in display clarity to reach a lower price point.
For high-resolution video playback, both headsets are capable devices. They can handle 8192 x 4096 at 60 FPS, making them suitable for 8K immersive video when paired with compatible apps and properly encoded content. This makes either headset a strong option for users focused on detailed, wide-field VR experiences.
Both models also include Touch Plus controllers and support hand tracking, giving users different ways to navigate apps, menus, and media players. This flexibility makes the experience feel more natural, especially when switching between interactive content and video playback.
Passthrough is another important feature. The Quest 3 and Quest 3S use dual 4MP RGB cameras to provide color passthrough, allowing users to see their real-world surroundings while wearing the headset. The experience is useful and practical, though it does not match the sharpness and realism of Apple Vision Pro, which offers richer colors and more detailed environmental visuals.
Battery life remains a practical consideration. In continuous 8K streaming tests, the Quest 3 lasted about 120 minutes, while the Apple Vision Pro lasted about 150 minutes. Apple’s external battery has a larger capacity, but the runtime difference is smaller than the size gap might suggest.
For most users, the choice comes down to budget and image quality. The Quest 3 is the better pick for sharper visuals, clearer lenses, and a more premium viewing experience. The Quest 3S offers much of the same core performance at a lower price, making it a strong option for users who want modern VR features without paying for the highest display quality.
Overall, both headsets are reliable choices for immersive entertainment. Choose the Meta Quest 3 if visual clarity matters most, or the Quest 3S if you want a more affordable entry into standard
“Bombs and Porn” Debate Highlights Growing AI Concerns
AI data center projects across the United States are facing delays, cancellations, and growing public opposition as concerns rise over energy use, pollution, taxes, and the overall impact of artificial intelligence.
Nearly half of the data center capacity planned for 2026 has reportedly already been delayed or canceled. Local communities and lawmakers are increasingly pushing back against large AI infrastructure projects, with some states introducing restrictions on new developments.
Critics continue to question whether AI is truly improving daily life. Instead, AI tools are frequently associated with fake content, misinformation, cheating in schools, and harmful online material. Concerns also grew after reports connected a suspect in the 2025 shooting at Florida State University to extensive conversations with an AI chatbot before the attack.
The debate also includes concerns about AI being used in military and surveillance operations. AI-powered systems are increasingly being adopted by defense and government agencies, raising ethical and privacy concerns.
Environmental impact remains another major issue. Massive AI data center projects are expected to increase electricity demand significantly, with some companies planning new gas-powered infrastructure to support future expansion. Critics warn this could lead to higher emissions and additional pressure on energy grids.
Public skepticism toward AI also remains high. Recent polls show that many Americans believe AI could negatively affect jobs, education, and everyday life, while large numbers oppose building AI data centers near their communities.
Critics argue that instead of focusing on futuristic promises about “superintelligence,” tech companies and politicians should better explain the practical benefits AI is currently providing to ordinary people.
Apple rolls out UK age verification with iOS 26.4 after Meta and Google child safety fines
Apple has introduced age verification for iPhone and iPad users in the UK with iOS 26.4 and iPadOS 26.4, adding a new layer of checks for accounts that require confirmation that the user is 18 or older.
According to the report, UK users may now be asked to verify their age by adding a credit card or scanning an ID, unless Apple has already confirmed that information. Apple says the process is required by law in some countries and regions for actions tied to an Apple Account, including downloading apps, changing certain settings, or accessing specific features. When verification is needed, a prompt appears in the Settings menu.
The rollout comes at a time when child safety rules are tightening across the UK. While current UK law does not specifically require device-level age verification, adult websites, including pornography platforms, are already expected to carry out age checks. That has led to wider discussion about whether verification should also happen at the device level, rather than only on individual sites.
The timing is especially notable because it follows a major child safety case involving Meta and Google. The companies were reportedly ordered to pay $6 million after a lawsuit in Los Angeles claimed that platforms including Facebook, WhatsApp, and YouTube had a serious impact on a young woman’s mental health.
Apple’s move may also reflect broader regulatory pressure. The UK government is reportedly considering stronger restrictions for under-16s on social media, similar to measures seen in Australia. Reports also indicate Apple has been working with Ofcom as these safety tools develop.
For users who cannot verify an adult identity, Apple suggests that some features may be limited or that the account may need to be placed under Family Sharing with a parent or guardian. The exact restrictions could vary depending on the situation.
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